DevLog // #3: Drawing Inspiration

By Matt Hammill // October 20th, 2012

To continue from Jamie’s last dev log with the sketches…

So after we’d decided on our concept for Global Game Jam, we started thinking about visual style. Jamie and I both have an illustration background; this is the fun stuff for us. Because a spaceship with guns is hardly a rare concept in games, we really wanted to avoid a default look, so leading up to GGJ we were gathering references from outside video games–plus I’ve always found this keeps you honest about how much you’re borrowing from any one source. Even though at the time it was “just” a jam game, we wanted to be coming from the right place.

Since the game features a ship’s cross-section, right away we hit on our nostalgia for the sci-fi technical manuals we had as kids.


Battletech Technical Readout


R2-D2 by Kevin Tong

This started leading us further back in time to older sci-fi and space illustration…
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DevLog // #2: Great Kid, Don’t Get Cocky!

By Jamie Tucker // October 17th, 2012

Rough thumbnails
A little over a month after the Global Game Jam (where we started Lovers) we, and the rest of the world awoke to FTL. In an email chain titled “RE: uhhhhhhh oh shit” we discussed mainly how cool FTL looked and “Holy shit they raised over $200,000!” Actually we we’re freaking out when they raised $40,000, but they quickly quintupled that figure. Unfortunately for us, from then on we knew that anytime we would show our game, people would make the connection to FTL and be in it’s shadow.
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DevLog // #1: In a Galaxy Far Far Away

By Jamie Tucker // October 17th, 2012

Lovers in a Dangerous Spacetime Screenshot
Lovers in a Dangerous Spacetime started off at the Toronto Global Game Jam early in 2012. Being veteran jammers, we were invited by Troy Morrissey, who organized the GGJ Toronto space, to take part in the jam and get interviewed for the documentary he and his crew were filming, Game Jam the Documentary. We had a great experience that was filled with ups and downs and a lot of silent typing.
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