News // BAFTAs, nom nom nom!

By Matt Hammill // March 10th, 2016

Woke up this morning to the amazing news that Lovers is nominated for 3 BAFTAs (Game Design, Multiplayer, and Debut)! Thanks so much to our British academy pals. Woo commonwealth! And congrats to all the other nominees!

News // Glow-in-the-dark T-shirts!

By Adam Winkels // March 4th, 2016

The awesome people at Fangamer have created a LOVERS IN A DANGEROUS SPACETIME T-shirt! Not only is the design super awesome, but it’s glow-in-the-dark! Get one before they are sold out of this world!

http://www.fangamer.com/products/lovers-dangerous-spacetime-shirt

News // PS4 Launch and Valentine’s Week Sale!

By Jamie Tucker // February 9th, 2016

ValentinesLovers_10fps

To help you celebrate a very happy Valentine’s Day we didn’t just launch LOVERS on PS4, we thought we’d add something a little sweeter by putting the game on sale for all platforms!!! What better way to spend this Sunday, than curling up on the couch, turning down the lights and arguing over who has the shield, fighting over the captain’s chair, and screaming “OMG, what is that? Run!”

30% Off on PS4 America

30% Off on PS4 Europe

33% Off on Xbox One

34% Off on Steam

After all, nothing says “love” like a barrage of missiles exploding into a giant robotic space beetle.

News // Lovers in a box!

By Matt Hammill // February 3rd, 2016

Great news to unbox! Lovers in a Dangerous Spacetime is about to enter to our actual reality with a COLLECTOR’S BOX OF ULTIMATE LOVE, thanks to our pals Indiebox.
Lovers IndieBox
The collector’s box contains gigabuckets of love, plus collectibles, a soundtrack CD, colour manual, Steam key and a DRM-free copy of the game. Having a physical edition is super special to us, as the art department of Asteroid Base HQ first learned to draw by copying weird US Mega Man cartridge art. And it’s something we never thought would happen, until we met Indiebox. Working on all the secret little collectibles with them has been AWESOME.

To get the Lovers in a Dangerous Spacetime collector’s box, sign up at Indiebox by Feb 18th, 11:59pm.

News // Lovers is coming to PS4!

By Matt Hammill // January 21st, 2016

At last! Happy to finally announce that Lovers in a Dangerous Spacetime is coming to PlayStation 4 on February 9 — just in time for Valentine’s day! Adam’s been working like a fiend over the holidays to get the port all spick and span, and we couldn’t be happier with our release date. Read more in Jamie’s post on the PlayStation blog.

News // Twenty Fifteen

By Jamie Tucker // January 13th, 2016

gif_fireworks

Welcome to the latest edition of Lovers in a Dangerous Spacetime‘s end of the year, year end wrap-up. All I can say is… wow. Thank you, thank you, thank you to everyone who has supported the game (and us!) this year. It’s been a roller coaster to say the least, and in the process of launching our first game I think we have gone through pretty much every emotion… maybe we’ll talk about that in a bit more depth some day!

Anyway, we’ve been incredibly fortunate to have the game show up in so many discussions this holiday. Even though four months isn’t that long ago, time flies in videogameland and we’re chuffed that people are still thinking of it.

Here are a few links:

GOTY lists

// More

News // Steam Winter Sale!

By Matt Hammill // December 23rd, 2015

Happy holidays from our galaxy to yours! Lovers in a Dangerous Spacetime is currently 33% off on Steam or directly from us!

HolidaySale2015_v2

News // Difficulty modes

By Matt Hammill // November 20th, 2015

Lovers in a Dangerous Spacetime just got more *AND* less dangerous with the addition of two new difficulty modes: Veteran and Beginner. Explore the galaxy at a more leisurely pace or throw your controller across the room in frustration – the choice is up to you!

BeginnerVeteranCombined_1024x512

Available on Steam.

DevLog News // Gamasutra Deep Dive: Powerup System Design

By Matt Hammill // November 17th, 2015

Designing a fun 2P co-op powerup system was a big challenge in Lovers in a Dangerous Spacetime. Pull up a chair and dig into the process with us in a new Gamasutra Deep Dive, complete with gifs (obviously!).

2_crystalsketch

But why was a combo system more engaging than just adding more gem variety? I think it’s because we were engaging a player’s imagination — they would try to predict what certain combos would result in. If a Beam Turret resulted in a railgun weapon, and a Metal Turret resulted in a swinging space flail, what could a Beam-Metal turret be? Players would want to see if they were right, and fill in that space in their mental chart of upgrades.

Full article on Gamasutra.

Follow the Discussion on the TIGSource Forums

News // 5 Tips for Playing Lovers in a Dangerous Spacetime

By Adam Winkels // October 9th, 2015

Like any relationship, the key to succeeding with your spaceship in Lovers in a Dangerous Spacetime comes with a healthy dose of communication. Sometimes it’s a simple, “How are you doing?” Sometimes it’s an, “Oh my god, what is that? Run!” Whatever the case–Always. Be. Communicating. But what’s that you say? You find that you and your partner have been “communicating” until your voice has gone hoarse, and yet it still feels like your spaceship is cracking at the seams? Luckily we’ve come up with a few hot tips to take your relation(space)ship to the next level.

1. Come fly with me
There are many self styled captains out there who never want to leave their comfy captain’s chair. Meanwhile their partner is being run ragged trying to cover 360 degrees of the ship by themselves. When things are heating up, make sure you jump up every now and then to stretch your legs and lend a hand. However, if you still insist on flying all the time, then it’s best to be smart about it. Use your mobility as an advantage by positioning the ship alongside terrain to prevent an attack from that angle. If you find yourselves out in open space and surrounded, try to find an escape route that puts all the attackers on one side of you, making them short work for a well placed Yamato Cannon burst.

2. Your overprotectiveness is your weakness
Like their piloting-obsessed partners, there are those players that cling to the Shield Station, desperately trying to stop every little bomb or bullet from hitting the ship. Meanwhile, more and more baddies keep accumulating. Because the shield deactivates whenever you move it, when surrounded it’s best to move the shield once to protect the ship from the biggest threats, then run to the other Turret Stations to thin out the enemy crowd. Many baddies shoot bombs or bullets that can be destroyed by your turret fire, so sometimes the best defence is a good offence.

3. You say Yamato, I say Ya-may-to
What’s that strange yellow object circling your ship? That, my friends, is the Yamato Cannon. Activate it by running to the yellow station and hitting the big button. Keep in mind the time it takes you to run across the ship to reach the button while the cannon circles into position, so you don’t overshoot your target. And don’t forget to upgrade this key station, as a well placed Metal or Power Gem can go a long way into boosting the effectiveness of the Yamato Cannon.

4. Space-pets are an astronaut’s best friend
When playing Lovers in a Dangerous Spacetime 1-player, you have the choice to team up with an AI-controlled space-dog named Doppler or a space-cat named Kepler. Like working with any good partner, it’s best to play to their strengths. Because your furry friend is four-legged, they are able to run around the ship at a much quicker pace than you. So if a station needs attention, or an enemy needs a blast of Yamato fire, it’s often quickest to send your pet there first.

5. When in doubt, keep it casual
Finally, if you find yourself getting too hot and heavy with the forces of Anti-Love, you can always take some pressure off by switching to Casual difficulty. This mode boosts your health and brings the enemy count down a notch. You’ll still be kept on your toes though, so there’s no shame in Casual play!

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