Lovers in a Dangerous Spacetime just got more *AND* less dangerous with the addition of two new difficulty modes: Veteran and Beginner. Explore the galaxy at a more leisurely pace or throw your controller across the room in frustration – the choice is up to you!
Available on Steam.
Designing a fun 2P co-op powerup system was a big challenge in Lovers in a Dangerous Spacetime. Pull up a chair and dig into the process with us in a new Gamasutra Deep Dive, complete with gifs (obviously!).
But why was a combo system more engaging than just adding more gem variety? I think it’s because we were engaging a player’s imagination — they would try to predict what certain combos would result in. If a Beam Turret resulted in a railgun weapon, and a Metal Turret resulted in a swinging space flail, what could a Beam-Metal turret be? Players would want to see if they were right, and fill in that space in their mental chart of upgrades.
Full article on Gamasutra.
By Adam Winkels // October 9th, 2015
Like any relationship, the key to succeeding with your spaceship in Lovers in a Dangerous Spacetime comes with a healthy dose of communication. Sometimes it’s a simple, “How are you doing?” Sometimes it’s an, “Oh my god, what is that? Run!” Whatever the case–Always. Be. Communicating. But what’s that you say? You find that you and your partner have been “communicating” until your voice has gone hoarse, and yet it still feels like your spaceship is cracking at the seams? Luckily we’ve come up with a few hot tips to take your relation(space)ship to the next level.
1. Come fly with me
There are many self styled captains out there who never want to leave their comfy captain’s chair. Meanwhile their partner is being run ragged trying to cover 360 degrees of the ship by themselves. When things are heating up, make sure you jump up every now and then to stretch your legs and lend a hand. However, if you still insist on flying all the time, then it’s best to be smart about it. Use your mobility as an advantage by positioning the ship alongside terrain to prevent an attack from that angle. If you find yourselves out in open space and surrounded, try to find an escape route that puts all the attackers on one side of you, making them short work for a well placed Yamato Cannon burst.
2. Your overprotectiveness is your weakness
Like their piloting-obsessed partners, there are those players that cling to the Shield Station, desperately trying to stop every little bomb or bullet from hitting the ship. Meanwhile, more and more baddies keep accumulating. Because the shield deactivates whenever you move it, when surrounded it’s best to move the shield once to protect the ship from the biggest threats, then run to the other Turret Stations to thin out the enemy crowd. Many baddies shoot bombs or bullets that can be destroyed by your turret fire, so sometimes the best defence is a good offence.
3. You say Yamato, I say Ya-may-to
What’s that strange yellow object circling your ship? That, my friends, is the Yamato Cannon. Activate it by running to the yellow station and hitting the big button. Keep in mind the time it takes you to run across the ship to reach the button while the cannon circles into position, so you don’t overshoot your target. And don’t forget to upgrade this key station, as a well placed Metal or Power Gem can go a long way into boosting the effectiveness of the Yamato Cannon.
4. Space-pets are an astronaut’s best friend
When playing Lovers in a Dangerous Spacetime 1-player, you have the choice to team up with an AI-controlled space-dog named Doppler or a space-cat named Kepler. Like working with any good partner, it’s best to play to their strengths. Because your furry friend is four-legged, they are able to run around the ship at a much quicker pace than you. So if a station needs attention, or an enemy needs a blast of Yamato fire, it’s often quickest to send your pet there first.
5. When in doubt, keep it casual
Finally, if you find yourself getting too hot and heavy with the forces of Anti-Love, you can always take some pressure off by switching to Casual difficulty. This mode boosts your health and brings the enemy count down a notch. You’ll still be kept on your toes though, so there’s no shame in Casual play!
IT’S HERE!!! Lovers in a Dangerous Spacetime is OUT NOW for Xbox One, PC, Mac and Linux. Thanks SO MUCH to everyone who helped us make it to this point, it’s been a long, long journey. It’s so exciting to think that our little game is out there floating around the universe now.
Don’t take our word for it, check out these reviews:
10/10 “Lovers in a Dangerous Spacetime reminds me why I love video games.”
9/10 “…simply brilliant.”
–Xbox One UK
Should you play this game? YES.
“Teamwork doesn’t get much sillier or more serious than it does here — nor does it get much more entertaining or original.” Score: Buy It.
… and more on the way!
A final request!
If you dig the game, please like, share, retweet, review and galactically transmit this news across the universe. It’s only because of our fans that we ever made it this far.
• Write a review on Steam
Making this game has been an incredible experience, and we can’t help but say thank you to the all the wonderful people who have helped us along the way. We wouldn’t be here without you. THANK YOU.
Curious how 1-player mode works in Lovers in a Dangerous Spacetime? We made a cat video to explain:
Ahhhh so exciting–Lovers in a Dangerous Spacetime launches tomorrow! In the meantime, here’s a sneak peek at the intro cutscene:
Get your spacesuit ready!
Holy moly you read it correctly, Lovers in a Dangerous Spacetime has a release date! SEPTEMBER 9! We know that some of you have been waiting years for this moment — believe you me, we’ve been waiting longer.
Pre-order Lovers now and save 10%!
While Lovers in a Dangerous Spacetime will be available to play September 9, you can pre-order now for PC, Mac & Linux and save 10%. Pre-orders for Xbox One will start August 27.
Get the soundtrack!
Ryan Henwood, master composer, has assembled this intergalactic album of cosmic tunes from a distant dimension. Launching September 9, you can pre-order now and immediately get four bumpin’ tracks.
We can’t help but say thank you to the all the wonderful people who have helped us get to where we are today. THANK YOU!
We will have some big news coming this week, but first let’s talk about PAX Prime!
Come join us and play the unreleased Lovers in a Dangerous Spacetime during PAX at booth 3017, on the 4th floor expo hall. Find us just south of The Behemoth, who, through their amazing Gold Egg Project have lovingly nestled our booth next to theirs and across from Supergiant Games.
Many have asked and we have finally listened. We will be selling a limited supply of t-shirts that we printed on super soft heather plum and heather black AA t-shirts. Many thanks to everyone on Twitter who helped us pick our design.
Speaking of Twitter, remember when we asked whether the Lovers should have mouths or not? We’re excited to announce that we will be taking part in Pinny Arcade this year and have designed a sweet mouthless pin.
Microsoft’s Pre-PAX Open House
Thursday August 27, 5:00 – 9:00PM at Microsoft’s campus in Redmond – In addition to PAX, you will be able to play Lovers in a Dangerous Spacetime and more than 50 other games at Microsoft’s Pre-PAX Open House.
Toy Temp and Friends Showcase
Friday August 28, 7:30PM – 12:30AM at 1927 3rd Avenue, Seattle – Our friends at Toy Temp are hosting an awesome party that will be celebrating some great upcoming games from Toronto devs, including Lovers. Get tickets!
And don’t forget that you can play an arcade build Lovers in a Dangerous Spacetime any day of the week at the EMP Museum, which is being exhibited as a part of the beautifully designed Indie Game Revolution exhibition.
We’ve been fans of Justin’s work for a while, and we were thrilled to have him create some art for the game. Seeing another person’s take on this universe is tremendously exciting, both because Justin is great (seriously, I mean look at his tumblr and youtube), and also because we’ve been living exclusively in the world of gameplay graphics for so long. New art is like a breath of fresh air! Or fresh cosmic vacuum.
Anyway, things are happening, and there will be more exciting info coming soon!