Phew! I think we’re finally recovered from all the craziness that was PAX Prime, so now I’m able to actually write about it. As you may or may not know, our experience at PAX came about because we were selected as part of the PAX 10. It was a really great honour to be picked and shown alongside the likes of Avalanche 2: Super Avalanche, Badland, Escape Goat 2, Gunpoint, Owlboy, Ridiculous Fishing, Rogue Legacy, Sokobond and Towerfall.


Image curtesy Cellar Door Games

One of the best parts about showing at PAX had to have been seeing couples come up to play Lovers. At several points during the weekend we would have a whole lineup of couples waiting to play. The process was all very similar each time: They would talk strategy before they sat down, they would play the game, and they would leave arguing. Mwahaha. Ryan Letourneau (Northernlion)’s PAX @ Home serves as a preview of the arguing that I hope will become the staple.

Another highlight was when James Portnow from Extra Credits surprised us with the Extra Credits Innovation Award. It came with a hefty trophy that is now being fought over by Matt and Adam.


Extra Credits Innovation Award 2013

After PAX wrapped, we had one last day in Seattle, so we checked out the EMP Museum. It was cool to see three of the inspirations for Lovers in a Dangerous Spacetime all within 10 feet of each other in the sci-fi exhibit:

And finally, press! At PAX we talked to a bunch of nice press folks, which is always great for an indie studio. Here’s a round-up of some responses people had to Lovers.
Penny Arcade Report – Feature
Giant Bomb Panel – shoutout from Alex Navarro
Games Radar – Best of PAX 2013
Game Trailers – Indie Game Manual: PAX Prime Edition
Sprong – Preview
Warp Zone Paxpocalypse – Best of PAX Prime 2013