﻿<?xml version="1.0" encoding="utf-8"?>

<game>
	<title>Lovers in a Dangerous Spacetime</title>
	<release-date>Xbox One, Steam: September 9, 2015
		PlayStation 4: February 9, 2016
		Nintendo Switch: October 3, 2017</release-date>
	<website>http://www.loversinadangerousspacetime.com/</website>
	<press-can-request-copy>TRUE</press-can-request-copy>
	<monetization-permission>monetize</monetization-permission><!-- can be: 	false (no video allowed),
																			 	ask (permission on case-per-case basis),
																			 	non-commercial (no monetization allowed),
																			 	monetize (full permission) -->	

	<platforms>
		<platform>
			<name>Steam (PC, Mac &amp; Linux)</name>
			<link>http://store.steampowered.com/app/252110/</link>
		</platform>
		
		<platform>
			<name>Xbox One</name>
			<link>https://store.xbox.com/en-US/Xbox-One/Games/Lovers-in-a-Dangerous-Spacetime/ebd61bbc-6449-4b3c-8203-aba1d23c2395</link>
		</platform>
		
		<platform>
			<name>PlayStation 4</name>
			<link>https://www.playstation.com/games/lovers-in-a-dangerous-spacetime-ps4/</link>
		</platform>
		
		<platform>
			<name>Nintendo Switch</name>
			<link>https://www.nintendo.com/games/detail/lovers-in-a-dangerous-spacetime-switch</link>
		</platform>
	</platforms>
	
	<prices>
		<price>
			<currency>USD</currency>
			<value>$14.99</value>
		</price>
	</prices>

	<description>
Explore a neon galaxy in your very own battleship in LOVERS IN A DANGEROUS SPACETIME, a thrilling 1- to 4-player couch co-op adventure. Only through teamwork can you triumph over the evil forces of Anti-Love, rescue kidnapped space-bunnies, and avoid a vacuumy demise. Deep space is a dangerous place, but you don’t have to face it alone!
</description>
	
	<history>
Lovers in a Dangerous Spacetime started life at the Toronto Global Game Jam in January 2012. The idea came out of a discussion about Artemis, and thinking how cool it would be to make a game out of that frantic scene in Star Wars where Han and Luke are climbing ladders and shooting TIE fighters in the Falcon. After developing a prototype at the game jam, we've been working on the game since June 2012, but went into full-time production in January 2014. We also regularly show the game at events and festivals to get player feedback while we're still in development. Lovers in a Dangerous Spacetime is the second game from Asteroid Base, a team spawned in Toronto's game jam scene comprised of Matt Hammill (creator of the award-winning Gesundheit! on iOS), illustrator Jamie Tucker, and programmer Adam Winkels, with music by Ryan Henwood.
	</history>

	<features>
		<feature>CO-OP GAMEPLAY: 2- to 4-players (or 1-player plus a loyal AI space-pet) need to work together to man the different battle stations, dashing back and forth between weapons, shields and engines. All players fill important roles at all times, and nobody gets left behind.</feature>
		<feature>UPGRADEABLE SHIPS: Find and combine powerful space-gems to customize your ship's load-out. Each gem provides different abilities, letting you learn the right tools for every situation.</feature>
		<feature>SIMPLE CONTROLS, DEEP CHALLENGE: Controlling your spacenaut is so simple that anyone can jump in quickly, but getting all players to work together like a well-oiled machine, battling a galaxy of evil robots and constellations — that’s the tricky part.</feature>
		<feature>A NEW EXPERIENCE EVERY TIME: Randomized level layouts mean that all players will be exploring fresh areas every time you play.</feature>
	</features>
	
	<trailers>
		<trailer>
			<name>4-Player Update</name>
			<youtube>4wprbljEFuY</youtube>
		</trailer>
		<trailer>
			<name>Intro Cutscene</name>
			<youtube>4Kr9Vf83Ywc</youtube>
		</trailer>
		<trailer>
			<name>Gameplay B-Roll</name>
			<youtube>N1wElqlAkTE</youtube>
		</trailer>
		<trailer>
			<name>Action Shots (40 s)</name>
			<youtube>AfW8uA35Q20</youtube>
		</trailer>
		<trailer>
			<name>Cetus Gameplay (2 min)</name>
			<youtube>f6f3LYrnWA4</youtube>
		</trailer>
		<trailer>
			<name>E3 2014 Trailer - Download</name>
			<description>65.1 MB (right-click to save) </description>
			<mov>Lovers_E32014Trailer</mov>
		</trailer>
		<trailer>
			<name>GAMEPLAY FOOTAGE: 2 min, with music</name>
			<description>153 MB (right-click to save) </description>
			<mov>lovers_2min_gameplay_no-ui_music</mov>
		</trailer>
		<trailer>
			<name>GAMEPLAY FOOTAGE: 2 min, no music</name>
			<description>153 MB (right-click to save) </description>
			<mov>lovers_2min_gameplay_no-ui_no-music</mov>
		</trailer>
		<trailer>
			<name>B-ROLL GAMEPLAY FOOTAGE: 30 seconds, full UI, music</name>
			<description>37 MB (right-click to save) </description>	
			<mov>lovers_30s_b-roll_ui_music</mov>
		</trailer>
	</trailers>
	
	<awards>
		<award>
			<description>BAFTA Gaming Awards 2016 – Multiplayer, Debut Game, Game Design</description>
			<info>Nominated</info>
		</award>
		
		<award>
			<description>SXSW Gaming Awards 2016 – Excellence in Multiplayer </description>
			<info>Nominated</info>
		</award>
		
		<award>
			<description>PAX East 2015 Curse Awards</description>
			<info>Most Unique Game Setting</info>
		</award>
		
		<award>
			<description>IndieCade East 2015: Love and Rejection</description>
			<info>Official Selection</info>
		</award>
		<award>
			<description>Fantastic Arcade 2014</description>
			<info>Official Selection</info>
		</award>
		<award>
			<description>IGF 2013 – Excellence in Visual Art</description>
			<info>Finalist</info>
		</award>
		<award>
			<description>Indiecade 2013</description>
			<info>Official Selection - Night Games</info>
		</award>
		<award>
			<description>PAX 10 2013</description>
			<info>Official Selection</info>
		</award>
		<award>
			<description>Brazilian Independent Games Festival 2014</description>
			<info>Winner - Best Gameplay</info>
		</award>
		<award>
			<description>Destructoid Best of PAX East 2014</description>
			<info>Winner</info>
		</award>
		<award>
			<description>Gamercamp 2013</description>
			<info>Official Selection</info>
		</award>
		<award>
			<description>Eurogamer Expo 2013</description>
			<info>Virgin Media Game Space Selection</info>
		</award>
		<award>
			<description>Extra Credits Awards 2013</description>
			<info>Innovation Award</info>
		</award>
		<award>
			<description>BigSushi.fm Golden Sushi of Sophistication</description>
			<info></info>
		</award>
		<award>
			<description>Co-Optimus Best of E3</description>
			<info>Nominated</info>
		</award>
		<award>
			<description>4 Player Network PAX East Best in Show</description>
			<info>Winner</info>
		</award>
	</awards>
	
	<quotes>
		<quote>
			<description>I was stopped short by a single screenshot.</description>
			<name>Brandon Boyer</name>
			<website>Venus Patrol</website>
			<link>http://venuspatrol.com/2012/11/venus-patrol-presents-behind-the-art-of-asteroid-bases-lovers-in-a-dangerous-spacetime</link>
		</quote>
		<quote>
			<description>It represents everything I love about couch co-op titles.</description>
			<name>Matt Whittaker</name>
			<website>Hardcore Gamer</website>
			<link>http://www.hardcoregamer.com/2015/03/18/lovers-in-a-dangerous-spacetime-never-gets-less-fun/139698</link>
		</quote>
		<quote>
			<description>How does such a cute game terrify a full grown man?</description>
			<name>Ron Duwell</name>
			<website>TechnoBuffalo</website>
			<link>http://www.technobuffalo.com/2014/09/19/lovers-in-a-dangerous-spacetime-hands-on-steer-the-ship-captain</link>
		</quote>
		<quote>
			<description>When the bullets start flying, the aesthetic is an oddly hypnotic ballet of carnage and color.</description>
			<name>Luke Brown</name>
			<website>ArcadeSushi</website>
			<link>http://arcadesushi.com/lovers-in-a-dangerous-spacetime-asteroid-base-preview-pax-east</link>
		</quote>
		<quote>
			<description>Stressful? Yeah. But also so much damn fun.</description>
			<name>Evan Narcisse</name>
			<website>Kotaku</website>
			<link>http://kotaku.com/a-spaceship-game-that-feels-a-lot-like-being-in-a-rela-1564671601</link>
		</quote>
	</quotes>
	
	<!--
<additionals>
		<additional>
			<title>Original Soundtrack</title>
			<description>Available for free from</description>
			<link>http://somemusicsite.com/thislink</link>
		</additional>
		<additional>
			<title>Release Blog Post</title>
			<description>The blog-post through which this game was released is available at</description>
			<link>http://vlambeer.com/bloglink</link>
		</additional>
	</additionals>
-->
	
	<credits>
		<credit>
			<person>Matt Hammill</person>
			<website>www.matthammill.com</website>
			<role>Animator, Programmer, Game Designer</role>
		</credit>
		<credit>
			<person>Jamie Tucker</person>
			<website>www.jamietucker.com</website>
			<role>Illustrator, Programmer, Game Designer</role>
		</credit>
		<credit>
			<person>Adam Winkels</person>
			<website>www.lemayor.com</website>
			<role>Programmer, Game Designer</role>
		</credit>
		<credit>
			<person>Ryan Henwood / Deep Roots Sound</person>
			<website>http://www.deeprootssound.com/</website>
			<role>Music and Sound Design</role>
		</credit>
		<credit>
			<person>Emily Tu</person>
			<website>http://madebytung.com/</website>
			<role>UI Design</role>
		</credit>
		
	</credits>
</game>