Lovers in a Dangerous Spacetime is a frantic 1- or 2-player couch co-op action game coming to Xbox One and Steam (PC + Mac). Explore a colourful galaxy in a massive neon battleship that you control together by manning turrets, lasers, shields and thrusters. Only through teamwork can you triumph over evil robots, rescue kidnapped space bunnies, and avoid a vacuumy demise. Deep space is a dangerous place, but you don’t have to face it alone!
2 players (or 1 player plus a loyal AI space-dog) work together to man the crazy spaceship controls, dashing back and forth between weapons, shields and engine stations. Both players have important roles at all times, and nobody gets left behind.
Simple controls, deep play
Controlling your little astronaut is simple enough for anyone to pick up–just a stick and 2 buttons. But getting both players to work together like a well-oiled machine battling a galaxy of evil robots? That’s tricky.
A new experience every time
Randomized level layouts mean that both players will be exploring fresh areas every time you play. Lovers is about working together to adapt to new situations, rather than memorizing levels.
Find powerful space gems to customize your loadout. Will you throw a Metal Gem on your ship’s shield to morph it into spiky steel armor, or throw it on your engine, enabling it to leave a trail of deadly space-caltrops? What effect would it have on your turrets? And what if you combine it with other gems? The upgrade combinations are endless.
Frequently Asked Questions
When will Lovers be released?
When it’s done. We’re still actively working on the game and don’t have a release date yet. Sorry!
When it launches, Lovers will be available on the Xbox One and Steam (PC + Mac).
Is it multiplayer only?
There’s a 1-player mode too, where you also control a loyal AI space-dog named Dash.
Will it have network support?
No, because part of the joy of the couch co-op mode is the frantic shouting between two players when they’re sitting beside each other–“Get on the shield! The shiiieeeld!” The original vision of the game was wanting to channel the feeling of that Millenium Falcon scene from the first Star Wars, the way Luke and Han shout back and forth on the turrets as their ship takes fire. And that’s something that works best when you’re sitting together. As a small team we have to focus on the core experience we want to deliver, so we’re not planning network support at this time.