Since starting on Lovers in a Dangerous Spacetime we’ve kinda been measuring time in Valentine’s Days, and with another one about to roll past it’s time to take stock and show you guys where we’re at. It’s been a while since the last update. February also marks one year since we started working full-time on the game, so there’d better be some major progress!
Since we started working on Lovers in a Dangerous Spacetime, we’ve been showing the game at as many events as we can, but one place we never expected it to end up in was a crazy amazing indie game museum exhibit.
Seattle’s EMP museum recently celebrated the opening of Indie Game Revolution, a gigantic playable exhibit-slash-arcade celebrating contemporary indie games, filled with info, interviews, and games, games, games. We’re honoured to have Lovers in a Dangerous Spacetime be part of the show alongside wonderfulness like Tenya Wanya Teens, Monument Valley, Never Alone, Galak-Z, Gone Home, Papers Please, Quadrilateral Cowboy and tons more. Unfortunately we couldn’t make it across the continent for the opening, but Jacob McMurray from EMP sent us some terrific photos.
The Ceraf enemy uses timers to control its pre-shoot, shoot and post-shoot animations and actions.
Warning: Super dry, tool-focused devlog incoming!
One of the tasks we find ourselves doing quite frequently while working on Lovers is controlling the timing of things (loop an animation for x seconds, randomize AI behaviour every y seconds, etc.). There are many ways to accomplish these types of actions, for instance you could do something like this:
It’s been quite a busy summer here at Asteroid Base. We’ve mostly been hunkering down on development to get as much done as we can on the game. We had to miss a few opportunities to exhibit the game over the summer, but Microsoft was kind enough to show the game on our behalf at the San Diego Comic Con and Gamescom, and we’re now looking forward to some upcoming events where you can play our latest build.
PAX Prime 2014, Seattle, August 29 – Sept 1:
You will be able to play Lovers in a Dangerous Spacetime at booth 863 within the Indie MEGABOOTH area on the 4th floor. We will be debuting some super new content such as our latest constellation level and the new boss, Cetus!
Fangamer ♥︎ Attract Mode, Seattle, August 30 @ 7pm:
Fangamer and Attract Mode will be hosting another fabulous art/games/music party on the Saturday night of PAX and Lovers in a Dangerous Spacetime will be playable along with Particle Mace, as well as scores of great art.
Bit Bash, Chicago, September 6:
Hosted at the Threadless HQ in Chicago, Bit Bash is a celebration of international and local Chicago-made independent games. Lovers in a Dangerous Spacetime will be playable during the evening.
FILE Festival, São Paulo, August 26 – Sept 7: FILE Festival is Brazil’s international festival for digital art/media. We’re pleased to be exhibiting Lovers in a Dangerous Spacetime as a part of their programming for video games.
Joypad Super Warehouse Party, London, UK, Sept 13: Joypad Super Warehouse Gaming Party will feature a bunch of great multiplayer games including Lovers in a Dangerous Spacetime. Sweet tunes will be provided by Chipzel, Alice Ant and Ensnare.
Pop up Arcade, Brighton, Sept 19: The pop up arcade launch party will be taking place as part of Brighton Digital Festival. Not only will Lovers in a Dangerous Spacetime be there, but also Gang Beasts. GANG BEASTS!
Fantastic Arcade, Austin, Sept 18 – 21: Lovers in a Dangerous Spacetime will be a spotlight game at this year’s Fantastic Arcade, which means you’ll be able to play it on a sweet arcade machine!
Oh My Galaxy! Asteroid Base is in LA at E3 this week and Microsoft just announced that Lovers in a Dangerous Spacetime will be coming to the Xbox One! We re-cut a trailer with new gameplay footage to celebrate.
If you’re at E3, come by the Microsoft booth in the West Hall and play Lovers in a Dangerous Spacetime on the Xbox One.
If you’re following from home then you can tune into Twitch for some sweet Lovers livestreaming this week:
Last week I had the amazing opportunity to fly down to São Paulo, Brazil to represent Asteroid Base at the Brazilian Independent Games Festival, where Lovers in a Dangerous Spacetime was nominated for both the Best Gameplay and Best Game awards. The week was pretty great in and of itself, but then was made all the more crazy when Lovers won the award for Best Gameplay! Our fellow nominees included Nom Nom Galaxy, Bounden, Drei, and Blek.
BIG Festival award winners and judges. Image courtesy of BIG Festival
The festival itself was a mixture of B2B meetings, talks, awards show and playing games. The highlight for me was getting hands-on exposure to some really great games coming out of Brazil like Ninjin, Chroma Squad, Like a Boss! and Headblaster. I hope in the future they are able to showcase even more games from around Brazil and Latin America.
Finally I would like to give a big thanks to the organizers and judges for the honour of being nominated and winning the Best Gameplay award.
When we showed Lovers in a Dangerous Spacetime at PAX East last month, we got asked a few times about how we were handling our space backgrounds, so I thought I’d go into a bit of detail. We’re aiming for a rich, 2.5D neon fantasy look, and we wanted our backgrounds to fit this world and feel alive. We ended up combining a few different elements for the effect we wanted.