The League of Very Empathetic Rescue Spacenauts (LOVERS) are looking for new recruits and they need your help!
Starting now, you will be able to assemble your crew of up to 3 or 4 players. Yes, you read that right… We’re super excited to be able to announce that the free 4-player update for Lovers in a Dangerous Spacetime is available now for Xbox One, PS4, PC, Mac and Linux. We made the critically acclaimed couch co-op space adventure twice as crazy with twice the number of players.
This weekend, invite some friends over for pizza and video games, stay up all night with your siblings, or go on a double date in space!
Woke up this morning to the amazing news that Lovers is nominated for 3 BAFTAs (Game Design, Multiplayer, and Debut)! Thanks so much to our British academy pals. Woo commonwealth! And congrats to all the other nominees!
To help you celebrate a very happy Valentine’s Day we didn’t just launch LOVERS on PS4, we thought we’d add something a little sweeter by putting the game on sale for all platforms!!! What better way to spend this Sunday, than curling up on the couch, turning down the lights and arguing over who has the shield, fighting over the captain’s chair, and screaming “OMG, what is that? Run!”
The collector’s box contains gigabuckets of love, plus collectibles, a soundtrack CD, colour manual, Steam key and a DRM-free copy of the game. Having a physical edition is super special to us, as the art department of Asteroid Base HQ first learned to draw by copying weird US Mega Man cartridge art. And it’s something we never thought would happen, until we met Indiebox. Working on all the secret little collectibles with them has been AWESOME.
To get the Lovers in a Dangerous Spacetime collector’s box, sign up at Indiebox by Feb 18th, 11:59pm.
At last! Happy to finally announce that Lovers in a Dangerous Spacetime is coming to PlayStation 4 on February 9 — just in time for Valentine’s day! Adam’s been working like a fiend over the holidays to get the port all spick and span, and we couldn’t be happier with our release date. Read more in Jamie’s post on the PlayStation blog.
Welcome to the latest edition of Lovers in a Dangerous Spacetime‘s end of the year, year end wrap-up. All I can say is… wow. Thank you, thank you, thank you to everyone who has supported the game (and us!) this year. It’s been a roller coaster to say the least, and in the process of launching our first game I think we have gone through pretty much every emotion… maybe we’ll talk about that in a bit more depth some day!
Anyway, we’ve been incredibly fortunate to have the game show up in so many discussions this holiday. Even though four months isn’t that long ago, time flies in videogameland and we’re chuffed that people are still thinking of it.
Lovers in a Dangerous Spacetime just got more *AND* less dangerous with the addition of two new difficulty modes: Veteran and Beginner. Explore the galaxy at a more leisurely pace or throw your controller across the room in frustration – the choice is up to you!
Designing a fun 2P co-op powerup system was a big challenge in Lovers in a Dangerous Spacetime. Pull up a chair and dig into the process with us in a new Gamasutra Deep Dive, complete with gifs (obviously!).
But why was a combo system more engaging than just adding more gem variety? I think it’s because we were engaging a player’s imagination — they would try to predict what certain combos would result in. If a Beam Turret resulted in a railgun weapon, and a Metal Turret resulted in a swinging space flail, what could a Beam-Metal turret be? Players would want to see if they were right, and fill in that space in their mental chart of upgrades.