GIF // Let’s Dance!

By jtucker // March 28th, 2014

Happy Gifriday, let's dance!

News // GDC 2014 Wrap-up

By jtucker // March 26th, 2014

LOVERS

GDC 2014 was yet another amazing experience for us here at Asteroid Base. Going in, we didn’t think we could top our stint in the IGF and at Unity’s booth last year, but after five days at the Indie MEGABOOTH and a day in the OMDC GDC Play booth, talking to hundreds of developers, our minds were pretty blown.
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DevLog // #9: Pausing Without Pausing

By awinkels // March 26th, 2014

tunnel_unlock

The simplest approach to pausing your game in Unity is to set Time.timeScale = 0. While the time scale is 0, Update methods in your scripts will still called, but Time.deltaTime will always return 0. This works well if you want to pause all on-screen action, but it is severely limiting if you need animated menus or overlays, since Time.timeScale = 0 also pauses animations and particle systems.

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News // Asteroid Base @ GDC

By jtucker // March 16th, 2014

= = = = = = = = =

Hey Friends!
Asteroid Base is off to GDC for the week, and we will have a new demo of Lovers in A Dangerous Spacetime for all to play.

What’s new?
Well, if you’ve ever played the game before, we will be debuting loads of new content: New levels, new bosses, new baddies, and a new 1 Player mode where you team up with a loyal space-pet.

The game will be at the Indie MEGABOOTH Showcase all week on the 3rd floor of the Moscone West Hall. For those of you who would like to meet with us, we will be there on Thursday March 20th from 2PM – 4PM.
More info at Indie MEGABOOTH.

Additionally, we will be demoing the game at the Ontario OMDC booth at GDC Play on Wednesday March 19th from 2PM – 4PM and we will also be available then to talk and meet with everyone.

Demo Times:
Monday – Friday: Indie MEGABOOTH, 3rd Floor Moscone West Hall
Wednesday, 2PM – 4PM: Ontario OMDC booth, GDC Play – Booth PL 306

Meeting Times:
Wednesday, 2PM – 4PM: Ontario OMDC booth, GDC Play – Booth PL 306
Thursday, 2PM – 4PM: Indie MEGABOOTH, 3rd Floor Moscone West Hall

If you wish to contact us to arrange another meeting please email us at [email protected]

See you there!

DevLog // #8: Ugly Sketchbooks

By mhammill // March 4th, 2014

matt_books

Whenever I buy a new “Art Of” book, no matter how great the concept paintings are, I often wish I could also see the earlier, rougher, uglier stuff that must exist from when the designers were still batting around ideas and trying to figure out what they were making.

On that note, here are some sketchbook pages from the past year-and-a-half of Lovers development. Working on paper, without an undo, helps to focus on the broad decision-making stuff and avoid getting bogged down in details. My sketchbook drawings have gotten rougher over the years as I’ve moved more mid-stage work to the computer, so with that warning, let’s dive in…

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