The collector’s box contains gigabuckets of love, plus collectibles, a soundtrack CD, colour manual, Steam key and a DRM-free copy of the game. Having a physical edition is super special to us, as the art department of Asteroid Base HQ first learned to draw by copying weird US Mega Man cartridge art. And it’s something we never thought would happen, until we met Indiebox. Working on all the secret little collectibles with them has been AWESOME.
To get the Lovers in a Dangerous Spacetime collector’s box, sign up at Indiebox by Feb 18th, 11:59pm.
At last! Happy to finally announce that Lovers in a Dangerous Spacetime is coming to PlayStation 4 on February 9 — just in time for Valentine’s day! Adam’s been working like a fiend over the holidays to get the port all spick and span, and we couldn’t be happier with our release date. Read more in Jamie’s post on the PlayStation blog.
Welcome to the latest edition of Lovers in a Dangerous Spacetime‘s end of the year, year end wrap-up. All I can say is… wow. Thank you, thank you, thank you to everyone who has supported the game (and us!) this year. It’s been a roller coaster to say the least, and in the process of launching our first game I think we have gone through pretty much every emotion… maybe we’ll talk about that in a bit more depth some day!
Anyway, we’ve been incredibly fortunate to have the game show up in so many discussions this holiday. Even though four months isn’t that long ago, time flies in videogameland and we’re chuffed that people are still thinking of it.
Lovers in a Dangerous Spacetime just got more *AND* less dangerous with the addition of two new difficulty modes: Veteran and Beginner. Explore the galaxy at a more leisurely pace or throw your controller across the room in frustration – the choice is up to you!
Designing a fun 2P co-op powerup system was a big challenge in Lovers in a Dangerous Spacetime. Pull up a chair and dig into the process with us in a new Gamasutra Deep Dive, complete with gifs (obviously!).
But why was a combo system more engaging than just adding more gem variety? I think it’s because we were engaging a player’s imagination — they would try to predict what certain combos would result in. If a Beam Turret resulted in a railgun weapon, and a Metal Turret resulted in a swinging space flail, what could a Beam-Metal turret be? Players would want to see if they were right, and fill in that space in their mental chart of upgrades.
Like any relationship, the key to succeeding with your spaceship in Lovers in a Dangerous Spacetime comes with a healthy dose of communication. Sometimes it’s a simple, “How are you doing?” Sometimes it’s an, “Oh my god, what is that? Run!” Whatever the case–Always. Be. Communicating. But what’s that you say? You find that you and your partner have been “communicating” until your voice has gone hoarse, and yet it still feels like your spaceship is cracking at the seams? Luckily we’ve come up with a few hot tips to take your relation(space)ship to the next level.
1. Come fly with me
There are many self styled captains out there who never want to leave their comfy captain’s chair. Meanwhile their partner is being run ragged trying to cover 360 degrees of the ship by themselves. When things are heating up, make sure you jump up every now and then to stretch your legs and lend a hand. However, if you still insist on flying all the time, then it’s best to be smart about it. Use your mobility as an advantage by positioning the ship alongside terrain to prevent an attack from that angle. If you find yourselves out in open space and surrounded, try to find an escape route that puts all the attackers on one side of you, making them short work for a well placed Yamato Cannon burst.
2. Your overprotectiveness is your weakness
Like their piloting-obsessed partners, there are those players that cling to the Shield Station, desperately trying to stop every little bomb or bullet from hitting the ship. Meanwhile, more and more baddies keep accumulating. Because the shield deactivates whenever you move it, when surrounded it’s best to move the shield once to protect the ship from the biggest threats, then run to the other Turret Stations to thin out the enemy crowd. Many baddies shoot bombs or bullets that can be destroyed by your turret fire, so sometimes the best defence is a good offence.
3. You say Yamato, I say Ya-may-to
What’s that strange yellow object circling your ship? That, my friends, is the Yamato Cannon. Activate it by running to the yellow station and hitting the big button. Keep in mind the time it takes you to run across the ship to reach the button while the cannon circles into position, so you don’t overshoot your target. And don’t forget to upgrade this key station, as a well placed Metal or Power Gem can go a long way into boosting the effectiveness of the Yamato Cannon.
4. Space-pets are an astronaut’s best friend
When playing Lovers in a Dangerous Spacetime 1-player, you have the choice to team up with an AI-controlled space-dog named Doppler or a space-cat named Kepler. Like working with any good partner, it’s best to play to their strengths. Because your furry friend is four-legged, they are able to run around the ship at a much quicker pace than you. So if a station needs attention, or an enemy needs a blast of Yamato fire, it’s often quickest to send your pet there first.
5. When in doubt, keep it casual
Finally, if you find yourself getting too hot and heavy with the forces of Anti-Love, you can always take some pressure off by switching to Casual difficulty. This mode boosts your health and brings the enemy count down a notch. You’ll still be kept on your toes though, so there’s no shame in Casual play!
IT’S HERE!!! Lovers in a Dangerous Spacetime is OUT NOW for Xbox One, PC, Mac and Linux. Thanks SO MUCH to everyone who helped us make it to this point, it’s been a long, long journey. It’s so exciting to think that our little game is out there floating around the universe now.
A final request!
If you dig the game, please like, share, retweet, review and galactically transmit this news across the universe. It’s only because of our fans that we ever made it this far.
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Making this game has been an incredible experience, and we can’t help but say thank you to the all the wonderful people who have helped us along the way. We wouldn’t be here without you. THANK YOU.